Don't Text and Drive: An Interactive Exploration of Urban System Failures

The Multi-Task Wire Buzz was designed to show how one can fail at doing two highly-focused tasks and the irrecoverable consequences of the possible failure. By provoking emotions of the audience through video and audio, each failure is followed by an accident that flashes on the screen.

This game was designed as the result of studying the pattern of effects within urban systems and trying to find a leverage point to address the failure and correct an ongoing system. Accidents, as a result of driving and multi-tasking specifically with phone distraction are chosen as the point that this piece is going to intervene and aware people through the designed journey. The wire shape is coming from putting all social media's logos together with wire!